‚¿‚¡‚½‚܃uƒƒOi‰¼j

ƒAƒNƒZƒXƒJƒEƒ“ƒ^

zoom RSS ‚P‚QD‹ó’†“®ìŠÖ˜AŽg—pðŒƒƒ‚

<<   ì¬“úŽž F 2009/07/24 23:21   >>

ƒuƒƒO‹CŽ‹Ê 0 / ƒgƒ‰ƒbƒNƒoƒbƒN 0 / ƒRƒƒ“ƒg 0

ŠO•”ì‹ÆŽž—pƒƒ‚

–Ú‰Ÿ‚µ
‰º~‘O‚cFƒtƒB[ƒ‹ƒh—L‚èAƒQ[ƒW‚PˆÈãA‘«•¥‚¢Žn“®‚Å‚Í‚È‚¢
@‹ó’†‚ŃtƒB[ƒ‹ƒh“WŠJ„‰º~‘O‚c„’…’n„‚b‚…‚Œ‚…‚“‚”‚‰‚‚Œ@‚f‚‚”‚…—p‹Lq
ƒWƒƒƒ“ƒvF‘«•¥‚¢Žn“®ƒtƒB[ƒ‹ƒh“WŠJ’†
‚PD‘«•¥‚¢„ƒtƒB[ƒ‹ƒh“WŠJ„ƒWƒƒƒ“ƒviªj„‚“x’²®‚P@‚–‚T‚W‚P‚X
‰º~Œã‚cFƒtƒB[ƒ‹ƒh—L‚èAƒQ[ƒW‚P–¢–žA‘«•¥‚¢Žn“®‚Å‚Í‚È‚¢
@‹ó’†‚ŃtƒB[ƒ‹ƒh“WŠJ„‰º~Œã‚c„’…’n„ƒ‰ƒ“ƒX‚b—p‹Lq@
ƒWƒƒƒ“ƒvFƒfƒB[ŒNŽ©ŒÈ—̈æ“WŠJ’†iíŽžj„‹ó‚i„ã¸‚c„ƒz[ƒ~ƒ“ƒO‚b
ƒoƒbƒNƒXƒeƒbƒv
@‚PD’´’á‹ó‚i’†ƒtƒ‰ƒO‚n‚m@‚–‚T‚W‚P‚R
@‚QDƒ^ƒbƒOŽžA‘ŠŽè‚ªƒ_ƒ[ƒW‚ð‚­‚ç‚Á‚½uŠÔií‚菜‚­j
@‚RDƒz[ƒ~ƒ“ƒO‚a’nãƒqƒbƒg’†‹——£ˆÈã
‚QD‘ŠŽè’nã—§‹­„‚i‚bi—v’²®j„‘¦@‚–‚T‚W‚P‚Q
‚RD‚Q‘±‚«„‹óƒ_‚b„ƒfƒBƒŒƒC‚Q‚Oi’჌ƒxƒ‹‘ΉžÏj@‚–‚T‚W‚P‚Q
ã¸‘O‚cF—§‹­ƒqƒbƒgŽž‚É‘ŠŽè‚µ‚Ⴊ‚Ý
@—§‹­’nãƒqƒbƒg„‚i‚b„ã¸‘O‚c„‚iŽã—p‹Lq
ƒWƒƒƒ“ƒv
@‚PD‘ŠŽè‚ª—Ž‰º’†
@‚QD‚S‚bƒqƒbƒgŒãAƒQ[ƒW‚P–¢–ž
‚SDƒoƒbƒNƒXƒeƒbƒv„‘¦@‚–‚T‚W‚P‚RC‚P‚W

‚TDƒtƒ‰ƒO‰Šúó‘ԁF‚“x’²®‚P
‚UD“Š‚°„@„‚“x’²®‚P@‚–‚T‚W‚X

‚VD‚S‚b„‚a‚q‚b„‚i„‘¦@‚–‚T‚W‚P‚T
‚WD‚i‹­ƒqƒbƒg„‹óƒ_‚b„‚“x’²®‚Q@‚–‚T‚W‚P
‚XDi‰æ–Ê’†‰›j—§‹­’ljÁ‚Rƒqƒbƒg„‚i„‚“x’²®‚Q@‚–‚T‚W‚T
‚P‚ODƒ_ƒXƒgI—¹Fƒ‰ƒ“ƒX‚`„‚“x’²®‚Q@‚–‚T‚W‚R
‚P‚PD‘ŠŽè‚ª’nãAŽÎ‚ߏãƒ_ƒbƒVƒ…or’ʏíó‘Ô‚Å’á‹óˆÈŠOH
‚P‚QD‘ŠŽè‚ª’nãA…•½‘OŒãƒ_ƒbƒVƒ…’†A’á‹óAƒfƒBƒŒƒC‚Q‚T
ƒoƒbƒNƒXƒeƒbƒvF‘ŠŽè‚ª’nã‚Ń_ƒ[ƒW‚ð‹ò‚ç‚Á‚½uŠÔiƒ_ƒbƒVƒ…’†orí‚菜‚­j
Œq‚¬
‚i‚b
@‚PD—§‹­’ljÁƒqƒbƒgi‚RƒqƒbƒgŽžœ‚­Hj
@‚QD—§‹­ƒqƒbƒgi‰i‹v–hŽ~‚Ì‚½‚ß‚P‚O‚ƒ‚‚‚‚‚ˆÈ“àŒÀ’èj
@@‘ŠŽè‹ó’†Žž‚RƒqƒbƒgŒã
@@‘ŠŽè’nãŽž‚QƒqƒbƒgŒã
@@’჌ƒxƒ‹Žž‚PƒqƒbƒgŒã
@@‘ŠŽè‹ß‹——£orŽógŒã‚PƒqƒbƒgŒãi’ljÁj
@‚RD—§‹­ƒK[ƒhŽž
‹ó‘O‚cF‘ŠŽè—§ó‘Ô‚Å‚i’†ÚGiƒoƒNƒXƒeŽn“®ŽžˆÈŠOj‚Ü‚½‚͐ݒu‚a”ñÝ’u‚Ü‚½‚̓Q[ƒW‚OD‚T–¢–ži’ljÁj
ã¸Œã‚cF‹ó’†ƒ‰ƒ“ƒX‚`Œãiƒ_ƒXƒgŒãHj
‰º~Œã‚cFƒoƒNƒXƒeŽn“®‚i’†ƒqƒbƒgA‹óƒ_ŒÀŠEŽži’…’nŒã‚S‚bƒqƒbƒg‰Â”\‚ȍ‚“x’²®—pj
‹óŒã‚cFƒoƒNƒXƒeŽn“®‚i’†ƒqƒbƒg

‹ó‘O‚cF‚i‹­ƒqƒbƒg
@‚PDƒ_ƒXƒgŽž—§‹­’ljÁŽžœ‚­A‘ŠŽè‚Æ‚Ì‹——£‚P‚O‚OˆÈãA‘ŠŽè‚ª‰æ–Ê’[ˆÈŠO‚©‚ÂŽ©•ª‚ª‰æ–Ê’[
@‚QD—§‹­’ljÁŽž‚É’[”w•‰‚¢
‹óŒã‚c
@‚PD‚i‹­ƒqƒbƒg
@‚QD‹ó’†ƒ‰ƒ“ƒX‚`Œã

‚–‚T‚W‚P@‚i‹­ƒqƒbƒg
‚–‚T‚W‚R@ƒ_ƒXƒgƒAƒ^ƒbƒNI—¹
‚–‚T‚W‚T@—§‹­’ljÁ‚Rƒqƒbƒg
‚–‚T‚W‚V@ƒoƒbƒNƒXƒeƒbƒvŽž‚É‘ŠŽè‚ª’nã
‚–‚T‚W‚X@“Š‚°
‚–‚T‚W‚P‚Q@‰i‹vƒtƒ‰ƒOF‘ŠŽè’nã‚Å—§‹­ƒqƒbƒg
‚–‚T‚W‚P‚R@’´’á‹ó‚i’†ƒtƒ‰ƒOFƒoƒbƒNƒXƒeƒbƒv„‚i’†ƒtƒ‰ƒO
@‚PD—§‹­„‰º’iƒfƒB[ŒN„i‚q‚bj
@‚QDƒ^ƒbƒOŽž‚É‘ŠŽè‚ª’nã‚Å‹ò‚ç‚¢’†
@‚RDÝ’u‚bƒqƒbƒg‚P‚O‚†ˆÈ“à
@‚SDÝ’u‚`ƒqƒbƒg‚P‚O‚†ˆÈ“à
@‚TDƒz[ƒ~ƒ“ƒO‚a‚R”­–ÚƒqƒbƒgorƒqƒbƒgŽž‰“‹——£
@‚UDƒ^ƒbƒOŽž‚É‘ŠŽè‚ª’nã‚Å”w‚ðŒü‚¯‚Ä‚¢‚é
‚–‚T‚W‚P‚T@‚S‚bƒqƒbƒg
‚–‚T‚W‚P‚U@‹ó’†ƒz[ƒ~ƒ“ƒO‚aŽg—p’†A’…’nŒãƒtƒ‰ƒO‰Šú‰»
‚–‚T‚W‚P‚W@ƒz[ƒ~ƒ“ƒO‚aƒqƒbƒg
‚–‚T‚W‚P‚X@‘«•¥‚¢„ƒtƒB[ƒ‹ƒh“WŠJ

‹ó‚cF‚P‚O‚O‚O‚O
‘O{‚O
ã{‚S
Œã{‚P‚O
‰º{‚V
‚P‚X‚P‚O‚OD‰º’iƒfƒB[ŒN
‚Q‚W‚O‚O‚ODƒtƒB[ƒ‹ƒh“WŠJ
‚Q‚W‚O‚O‚QDƒtƒB[ƒ‹ƒh
ƒtƒB[ƒ‹ƒh“WŠJˆÊ’u@‚–‚Q‚W‚P`‚R@‹ß`‰“



;ƒWƒƒƒ“ƒv’†
[State -3,1200]
type = changestate
value = 1200
triggerall = var(59) > 0 && RoundState = 2
triggerall = Random <= Var(59)*100
triggerall = statetype = A
triggerall = var(30) < 1010
triggerall = var(33) <= 0
triggerall = EnemyNear(Var(54)),StateType != L
triggerall = EnemyNear(Var(54)),MoveType = H
triggerall = Pos Y > -100 || EnemyNear(Var(54)),StateNo != [120,155]
triggerall = !InGuardDist
triggerall = ctrl
triggerall = EnemyNear(Var(54)),StateType != A || P2BodyDist Y < 0 || EnemyNear(Var(54)),Vel Y < 0
triggerall = var(58) != 12
triggerall = var(58) != 16
trigger1 = var(58) = 15
trigger1 = P2BodyDist X > 50
trigger1 = EnemyNear(Var(54)),StateType = A
trigger2 = var(58) = 1 || Var(58) = 5
trigger2 = EnemyNear(Var(54)),Vel Y > 0
trigger3 = Var(58) = 3
trigger3 = P2BodyDist X > 10
trigger3 = EnemyNear(Var(54)),Vel Y > 0
trigger3 = EnemyNear(Var(54)),BackEdgeBodyDist > 20
trigger4 = EnemyNear(Var(54)),StateType != A
trigger4 = stateno != [10000,10010]
trigger4 = helper(6002),stateno = 6002
trigger4 = P2BodyDist Y < 50
trigger4 = stateno != 10017
trigger5 = EnemyNear(Var(54)),StateType != A
trigger5 = (stateno = [10000,10010]) && time > 25
trigger5 = Pos Y > -50
trigger5 = stateno != 10017

;ƒWƒƒƒ“ƒv’†
[State -3,1200];’ʏíE‚¢A“Š‚°ŒãE‚¢
type = changestate
value = 1200
triggerall = var(59) > 0 && RoundState = 2
triggerall = Random <= Var(59)*100
triggerall = statetype = A
triggerall = var(30) < 1010
triggerall = var(33) <= 0
triggerall = EnemyNear(Var(54)),StateType != L
triggerall = EnemyNear(Var(54)),MoveType = H
triggerall = Pos Y > -50 || EnemyNear(Var(54)),StateNo != [120,155]
triggerall = !InGuardDist
triggerall = ctrl
triggerall = EnemyNear(Var(54)),StateType != A || P2BodyDist Y < 0
triggerall = var(58) != 16
triggerall = var(58) = 0 || var(58) = 9
trigger1 = P2BodyDist Y = [-100-EnemyNear(Var(54)),Vel Y*5-Vel Y*5,-50-EnemyNear(Var(54)),Vel Y*5-Vel Y*5]

;ƒWƒƒƒ“ƒv’†
[State -3,1200]
type = changestate
value = 1200
triggerall = var(59) > 0 && RoundState = 2
triggerall = Random <= Var(59)*100
triggerall = statetype = A
triggerall = var(30) < 1010
triggerall = var(33) <= 0
triggerall = EnemyNear(Var(54)),StateType != L
triggerall = EnemyNear(Var(54)),MoveType = H || teammode = simul
triggerall = !InGuardDist
triggerall = ctrl
trigger1 = stateno = 105
trigger1 = var(58) = 13 || var(58) = 18

[State -3];’´’á‹ó‚i‚aƒtƒ‰ƒO
type = varset
triggerall = var(59) > 0 && RoundState = 2
trigger1 = Prevstateno = 500
trigger1 = stateno = 19100
trigger1 = numhelper(19110) = 1
trigger1 = helper(19110),movehit
trigger2 = var(58) = 0
trigger2 = teammode = simul
trigger2 = EnemyNear(Var(54)),MoveType = H
trigger2 = EnemyNear(Var(54)),StateNo != [120,155]
trigger2 = EnemyNear(Var(54)),StateType != A
trigger3 = ctrl
trigger3 = numhelper(24004) != 0
trigger3 = helper(24004),movehit = [1,10]
trigger4 = ctrl
trigger4 = numhelper(26503) != 0
trigger4 = helper(26503),movehit = [1,10]
trigger5 = var(58) = 18
trigger5 = numhelper(23012) = 0 || P2BodyDist X > 100
trigger6 = var(58) = 0
trigger6 = teammode = simul
trigger6 = EnemyNear(Var(54)),facing = facing
trigger6 = p2bodydist x > 0
trigger6 = EnemyNear(Var(54)),StateType != A
v = 58
value = 13

;ƒWƒƒƒ“ƒv’†
[State -3,1200]
type = changestate
value = 1200
triggerall = var(59) > 0 && RoundState = 2
triggerall = Random <= Var(59)*100
triggerall = statetype = A
triggerall = var(30) < 1010
triggerall = var(33) <= 0
triggerall = EnemyNear(Var(54)),StateType != L
triggerall = EnemyNear(Var(54)),MoveType = H
triggerall = !InGuardDist
triggerall = ctrl
triggerall = var(58) = 12
triggerall = EnemyNear(Var(54)),StateType = S
trigger1 = var(1) = 0
trigger2 = var(1) = 1
trigger2 = time > 20

;ƒWƒƒƒ“ƒv’†
[State -3,1200]
type = changestate
value = 1200
triggerall = var(59) > 0 && RoundState = 2
triggerall = Random <= Var(59)*100
triggerall = statetype = A
;triggerall = var(21) < 3
triggerall = var(30) < 1010
triggerall = var(33) <= 0
triggerall = EnemyNear(Var(54)),StateType != L
triggerall = EnemyNear(Var(54)),MoveType = H
triggerall = !InGuardDist
triggerall = ctrl
triggerall = var(58) = 19
trigger1 = P2BodyDist Y = [-100-EnemyNear(Var(54)),Vel Y*5-Vel Y*5,-50-EnemyNear(Var(54)),Vel Y*5-Vel Y*5]

‚¨’m‚点F–{‘̍ŐV”Å‚É“K—p‰Â”\‚ÈAI ŒÀŠE!!!’´ƒTƒCƒ„l3@5/4”Å ƒMƒ‹ƒKƒƒbƒVƒ…@Ver2.6

ƒe[ƒ}

’–Úƒe[ƒ} ˆê——


ŒŽ•ÊƒŠƒ“ƒN

ƒuƒƒO‹CŽ‹Ê

ƒNƒŠƒbƒN‚µ‚Ä‹CŽ‚¿‚ð“`‚¦‚悤I
ƒƒOƒCƒ“‚µ‚ăNƒŠƒbƒN‚·‚ê‚΁AŽ©•ª‚̃uƒƒO‚ւ̃Šƒ“ƒN‚ª•t‚«‚Ü‚·B
¨ƒƒOƒCƒ“‚Ö

ƒgƒ‰ƒbƒNƒoƒbƒNi0Œj

ƒ^ƒCƒgƒ‹ i–{•¶j ƒuƒƒO–¼^“úŽž

ƒgƒ‰ƒbƒNƒoƒbƒN—pURL help


Ž©•ª‚̃uƒƒO‚Ƀgƒ‰ƒbƒNƒoƒbƒN‹LŽ–ì¬i‰ïˆõ—pj help

ƒ^ƒCƒgƒ‹
–{@•¶

ƒRƒƒ“ƒgi0Œj

“à —e ƒjƒbƒNƒl[ƒ€^“úŽž

ƒRƒƒ“ƒg‚·‚é help

ƒjƒbƒNƒl[ƒ€
–{@•¶

“d”g

‚P‚QD‹ó’†“®ìŠÖ˜AŽg—pðŒƒƒ‚ ‚¿‚¡‚½‚܃uƒƒOi‰¼j/BIGLOBEƒEƒFƒuƒŠƒuƒƒO
•¶ŽšƒTƒCƒYF ‘å  ’†  ¬  •Â‚¶‚é